Kick a Lucky Block Simulator
Run simulated kicks before you commit to the grind. This is the broader simulator page: it tracks recent results, saves history locally, lets you share a run, and connects value checks to Brainrots, zones, and weight planning.
Estimated odds from community-reported data. See methodology below.
Controls
Latest result
Run Summary
This simulator uses estimated, community-reported mutation odds for planning only. It does not affect or predict your real in-game rewards.
Player route
How this Kick a Lucky Block simulator works
The simulator is the broad tool: roll sandbox, local history, value sanity checks, route links, and visible probability assumptions.
Full simulator run
Run simulated kicks, keep recent result history, save locally, reset, and share the best mutation found.
Value calculator: how mutations affect value
The multiplier is applied to the reward base. A rare mutation matters most when your zone and weight path already produce strong rewards.
Trade calculator: when a trade is worth it
Use expected attempts and multiplier value as a sanity check before accepting a mutation-based trade or gifting claim.
Luck multiplier formula
Adjusted chance = min(base chance x luck multiplier, 1). The table below shows how that changes planning numbers.
Player route
Simulator vs calculators
These pages intentionally serve different search intents, so the simulator can stay indexed without competing with the focused tool pages.
| Page | URL | Best use |
|---|---|---|
| Kick Simulator | /kick-simulator | Run simulated kicks, save/share history, and sanity-check value or trade claims. |
| Luck Calculator | /tools/luck-calculator | Plan luck ranges by zone and decide whether a target is realistic for your current route. |
| Mutation Odds Calculator | /tools/mutation-calculator | Compare mutation odds, multipliers, and target choices without the full simulator history. |
Player route
Mutation value calculator table
Use this quick reference for mutation multiplier, estimated odds, and value impact before running a specific target in the calculator.
| Mutation | Multiplier | Estimated Chance | Best For | Confidence |
|---|---|---|---|---|
Rainbow | 30x | 1 in 20,000 | End game | Medium |
Electrified | 16x | 1 in 5,000 | Late | Medium |
Shadow | 12x | 1 in 2,000 | Late | Medium |
Radioactive | 8x | 1 in 333 | Mid-late | Medium |
Molten | 6x | 1 in 125 | Mid | Medium |
Probability Math Explained
min(baseChance x luckMultiplier, 1)
1 - (1 - adjustedChance) ^ N
1 / adjustedChance
Estimated odds come from community-reported data. This simulator does not affect or predict real in-game rewards.
Player route
Mutation multiplier and value impact
A compact planning table for value calculator and trade calculator searches. The numbers are estimates, so use them as direction rather than guaranteed outcomes.
| Mutation | Multiplier | Estimated odds | Value impact |
|---|---|---|---|
| Rainbow | 30x | 1 in 20,000 | Highest value swing; best for end-game zones and serious trade checks. |
| Electrified | 16x | 1 in 5,000 | Best realistic late-game target for value planning. |
| Shadow | 12x | 1 in 2,000 | Strong late-game value with more reachable odds than Rainbow. |
| Radioactive | 8x | 1 in 333 | Useful bridge target once mid-late zones are consistent. |
| Molten | 6x | 1 in 125 | Solid mid-game multiplier when base rewards start improving. |
| Plasma | 4x | 1 in 33 | Early-mid boost that helps before rare-target grinding. |
| Diamond | 2x | 1 in 25 | Beginner-friendly value bump for early progression. |
| Gold | 1.5x | 1 in 10 | Most accessible starter mutation for simple value checks. |
Player route
Rainbow at 1x / 10x / 25x luck
The same target, three luck levels. Expected kicks is the average; the 95% confidence line is the honest planning number because a 37% of runs take longer than the expected value at base luck.
| Luck | Adjusted chance | Expected kicks | 95% confidence | Practical read |
|---|---|---|---|---|
| 1x | ~1 in 20,000 | ~20,000 | ~60,000 | Unreasonable for casual play. Commit a dedicated grind or skip. |
| 10x | ~1 in 2,000 | ~2,000 | ~6,000 | Reasonable for a dedicated player across several long sessions. |
| 25x | ~1 in 800 | ~800 | ~2,400 | Feasible within a single grinding session if your zones support it. |
Values derived from the adjusted-chance formula: adjustedChance = min(baseChance x luckMultiplier, 1). 95% confidence solves 1 - (1 - adjustedChance)^N >= 0.95. Rounded for readability. Rainbow base chance uses community-reported 1 in 20,000.
Does this simulator affect my real game rewards?+
No. The simulator is for planning and learning only. It does not affect or predict real in-game rewards.
Are the odds official?+
No. The odds are estimated from currently known community-reported data and may change after updates.
What does 95% confidence mean?+
It estimates how many kicks would be needed to reach a 95% cumulative chance under the selected estimated odds and luck multiplier.
Which mutation should I simulate first?+
Rainbow is the best overall target, while Electrified is a more realistic late-game target.
Plan your next progression path.
After estimating odds, compare rewards, zones, weights, and codes status before you decide what to chase.